Virtual Environments:
This is my first time learning about Second Life (in Chapter 7- Virtual Environments), and I am amazed at how BIG it has already become. I ended up watching several episodes on YouTube of The Draax Files: World Makers, a series that profiles the creative people behind many of the worlds and content in Second Life. Over the last few years, I’ve gone from thinking of creating and functioning in virtual worlds as escapism and avoidance of real life to seeing the many benefits. People featured in The Draax Files speak of how they’ve actually GROWN their friend groups and gained confidence to be themselves. Second Life provides the outlet for everything they WANT to do but cannot in real life, either due to physical limitations, location limitations, financial parameters, etc. Many people actually MAKE A LIVING in Second Life. They create and showcase their artwork, musical talents (some folks in actually in bands with other people, or rather, with the avatars of other people), create movies, and more. There are support groups, and many people feel like they’re are freer to talk in these virtual situations than they are in real life. In The Draax Files: World Makers, Episode 13- Creations for Parkinson’s,” Fran talks about how Second Life has been huge for her after being diagnosed with Parkinson’s. She feels like she is in Second Life, she gets to be the person she feels like in her head. There is a lack of dopamine that comes into the brain with Parkinson’s, and acting as her avatar in Second LIfe is a way of getting that back and having emotional, therapeutic experiences. Her daughter Barbie Alchemy created a therapeutic world called “Creations for Parkinsons,” where people with Parkinson's can select calming or fun activities to do. Barbie says that her mom used to hold onto her when walking to the car, but relays that Fran actually stated that she knew in her mind that her avatar could do it with no hands, and knew that she could, too, then actually DID walk to the car without holding on to anything! Think about what this means for kids! They can be the person they really want to be, act how they really want to act, create worlds of their favorite things, AND share these worlds with others! Students could create virtual worlds as settings for their stories, recreate historical situations, and more! I haven’t explored wether or not Second Life can be set to child-friendly settings, but I do know that Minecraft EDU has really given this some thought. I would really like to devote more time to exploring how virtual environments like those mentioned in this chapter can be used more in school.
Blogs:
Blogs are another tool that I adore and want to encourage other staff members to use. Solomon and Schrum write that “Because they are predominantly a written medium and are on public display, students have to learn to write carefully, think about their ideas, and communicate effectively.” There isn’t the distraction of having to build a virtual environment before writing. Blogs are about writing with the knowledge that other people are going to read your writing. Students LOVE knowing that classmates will be reading their work! There is always such excitement involved around logging in to read comments that people have left! Much like virtual worlds, students can find and read blogs about topics that are of interest to them, but again, the focus is on writing and reading. I would like to further explore using blogs as part of the writing PROCESS- having students do their pre-thinking via blog, rough drafts on blog, … and gather feedback from their peers along the way. Most of what I’ve done has involved students writing a finished and final piece and then taking feedback. I think it would be so valuable to embrace the interactivity of blogging and have peers to weigh in with advice for direction, intros or hooks, phrasing, and such.
Visual Learning Tools:
I definitely am a visual learner. I much prefer to see an image rather than hear someone talking about it or read about it, so maybe that’s why Visual Learning Tools is one of my top three favorite topics from this book. I also love digital visual learning tools for their ability to personalize learning. Renee Owens is quoted as saying, “One of the greatest benefits of flipping with video in my classroom is the ability for students to rewind. They cannot rewind what I am saying and doing in class, but with a video that models the process, key ideas, skill, etc., they can rewind as needed. What this means is that a student who needs to hear it again, watch it again, stop and pause— can. In a heterogeneous classroom, how can you teach at the perfect pace? You will inevitably be too fast or too slow for someone.” I am constantly aware that so many students are learning at varying paces, so to hand them the controls to the pace of learning is so valuable. I also value visual learning tools when students can contribute to them, and often do so interactively. I love that Google Slides can be an interactive process, with multiple students working on the same project at the same time. Digital portfolios is a huge thing I’d like to push in my district, so finding a few visual learning tools that I favor and spreading their awareness will be a huge piece of what I do next year.
Solomon, Gwen; Schrum, Lynne. Web 2.0 How-To for Educators (Kindle Locations 608-609, 2587-2588). International Society for Technology in Education. Kindle Edition.